The development is private, with the project manager and the current development team members discussimg matters internally, and choosing new members to join the internal team. The project manager handles the addition, modification, or removal of new and old content into the main file, and the rest of the team assists the project manager in any of these tasks, as well as testing these new features. The development of CBM has consisted of a project manager and a small team of testers and contributors. It is still used to this day by the mod, though many of the offshoots to it instead refer to it as the core version. The community and the remaining developers then began adopting a shortened acronym of the mod's forum thread title: "CBM". Over the years, the user Yellow Devil changed names to Maxine, and the name "YD Classes" fell in disuse. The choice of filename reflects this simplicity and origin, as it goes by the naming scheme of "classes" instead of "CBM".ĭuring the early years of the mod's popularity, the mod was mostly associated with its main proponent and first project manager, known as Yellow Devil back then, so it was called "YD Classes" in order to differentiate it from other mods. The name is not to be taken as a form of recognizable brand or thematic choice: the decission for this name was perhaps simply due to its descriptive nature, or due to it being the first mod of its kind during the time of its creation. The name "Class based modification" is meant in a practical sense: its a class-based modification of MM8BDM, using the characters of the Classic series, their abilities and talents and motifs, to create playable stand-alone classes, unlike its base mod counterpart which is based on Mega Man's Special Weapons used throughout the series, adapted for deathmatch game modes and arenas.
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